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Base Stats Edit

When creating a character you start with 5 points in each SPECIAL stat and an additional 5 points to spend elsewhere. Traits may increase and decrease starting stats. 5 is to be considered an average score.

SPECIAL Stats Edit

Strength Edit

Raw physical strength. A high Strength is good for physical characters.

Strength determines carry weight, and can increase damage done by Melee Weapons.

Perception Edit

The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.

Perception determines how well you can determine a targets location.

Endurance Edit

Stamina and physical toughness. A character with a high Endurance will survive where others may not.

Endurance determines how many Hit Points a character receives upon leveling up. END+5 per level. A characters Damage Threshold is equal to their END Stat.

Charisma Edit

A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.

Charisma is used in making will saves.

Intelligence Edit

Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character.

Intelligence determines how many Skill Points a character receives upon leveling up. (INTx2)+INT per level.

Agility Edit

Coordination and the ability to move well. A high Agility is important for any active character.

Agility determines how many Action Points a character has, and the Target Class of a character.

Luck Edit

Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.

Luck Determines How likely you are to get critical hits and avoid critical fails.