Base Stats Edit
When creating a character you start with 5 points in each SPECIAL stat and an additional 5 points to spend elsewhere. Traits may increase and decrease starting stats. 5 is to be considered an average score.
SPECIAL Stats Edit
Raw physical strength. A high Strength is good for physical characters.
Strength determines carry weight, and can increase damage done by Melee Weapons.
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.
Perception determines how well you can determine a targets location.
Stamina and physical toughness. A character with a high Endurance will survive where others may not.
Endurance determines how many Hit Points a character receives upon leveling up. END+5 per level. A characters Damage Threshold is equal to their END Stat.
A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.
Charisma is used in making will saves.
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character.
Intelligence determines how many Skill Points a character receives upon leveling up. (INTx2)+INT per level.
Coordination and the ability to move well. A high Agility is important for any active character.
Agility determines how many Action Points a character has, and the Target Class of a character.
Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.
Luck Determines How likely you are to get critical hits and avoid critical fails.