Skills Edit

Barter Edit

Big Guns Edit

The Big Guns skill determines combat effectiveness with any weapon categorized as a "Big Gun", such as flamers, miniguns, missile launchers, Fat Man, etc.

Energy Weapons Edit

The Energy Weapons skill determines the players combat effectiveness with energy based weapons such as weapons that fire lasers or plasma.

Explosives Edit

Lockpick Edit

Medicine Edit

Melee Edit

Pilot Edit

Pilot determines how well the a character can maneuver any vehicle. It also determines the effectiveness of any on-board weapons systems a vehicle may have.

Repair Edit

Science Edit

Small Guns Edit

Sneak Edit

Speech Edit

Survival Edit

Unarmed Edit